NVIDIA RTX Remix Brings DLSS 3.5 Gaming Magic!


 

Nvidia’s RTX Remix

The NVIDIA RTX Remix allows modders to reimagine classic games with full ray tracing, also known as path tracing, and update models and textures with modern rendering features that work to ray-traced impacts to provide the level of visually loyalty observed in Portal with RTX.

NVIDIA RTX Remix Open Beta

After the January introduction of the NVIDIA RTX Remix Open Beta, Nvidia is providing new features and optimizations, including NVIDIA DLSS 3.5 with Ray Reconstruction, an AI model that improves ray-traced pictures for heavy games and apps.

To further showcase the toolkit’s possibilities, Nvidia is also checking in with Half-Life 2 RTX: An NVIDIA RTX Remix Project and looking at some unfinished RTX Remix modules.

NVIDIA RTX Remix Adds Ray Reconstruction to DLSS 3.5

In order to enable NVIDIA DLSS 3.5 with Ray Reconstruction, Nvidia updated Portal with RTX last month. All GeForce RTX gamers will have an even better experience thanks to this cutting-edge AI-powered neural renderer, which enhances ray-traced effects’ fidelity, responsiveness, and quality beyond what was previously possible in rendering approaches

With the addition of DLSS 3.5 with Ray Reconstruction to the NVIDIA RTX Remix modding toolset, a plethora of old titles featuring improved ray-traced graphics are now possible.

With its ability to handle a wide range of content that would typically be difficult for conventional hand-tuned denoisers, DLSS 3.5 with Ray Reconstruction is particularly useful in a modding tool such as NVIDIA RTX Remix. Modders don’t have to bother about adjusting surroundings for various scenes and lighting situations because Ray Reconstruction’s AI model has previously been trained on a wide range of scenarios and is capable of making adjustments on its own.

Nvidia has expanded compatibility, added Ray Reconstruction to the Remix Open Beta, and improved Toolkit and Runtime to facilitate easier modding and boost mod image quality. Five of these modifications are the result of new code that the Nvidia GitHub community contributed and that Remix has since integrated:

  • Thanks to RADV driver optimisations, mod creator “pixelcluster” enhanced the performance of RTX Remix modules for Linux AMD users and Steam Deck users.
  • Mod creator “mmdanggg2” improved the constancy of far-off lights by ensuring that they updated correctly whether they were moved or rotated.
  • For games that employ a left-handed coordinate system, mod creator “jdswebb” improved the functionality of terrain baking and other features.
  • To correctly set up a game using NVIDIA RTX Remix, texture tagging is necessary. Mod developer “xoxor4d” provided various enhancements that streamline this procedure.
  • The option to employ AABBs to distinguish instances and better track them between frames was also provided by mod creator “xoxor4d.” This reduces ghosting and flickering for moving skinned meshes and animated objects for players.

Open the NVIDIA Omniverse Launcher and select the menu next to the “Launch” button if you are a modder using the RTX Remix beta in order to install the most recent update. The most recent version of the NVIDIA RTX Remix Runtime, which includes DLSS 3.5 Ray Reconstruction, can be downloaded from GitHub or obtained by updating the RTX Remix Application.

To experience the actual NVIDIA RTX Remix beta for the initial time, obtain and set up the NVIDIA RTX Remix Open Beta. This will get you access to all of the beta’s capabilities, including its generative AI tools, which can improve textures by adding PBR material characteristics and raising their resolution. What you need and how to use RTX Remix are not clear to you.

Showcase of RTX Remix Mods

ModDB

Modders are uploading and documenting their work in progress NVIDIA RTX Remix projects on ModDB and the RTX Remix Showcase Discord channel. They start with rtx.conf files to enable DLSS and ray tracing in vintage games and progress to complete remasters like Half-Life 2 RTX: An RTX Remix Project, Portal with RTX, and Portal: Prelude RTX.

Mighty and Magical Dark Messiah WiltOS Technologies

Ubisoft and Arkane Studios’ 2006 first-person action role-playing game, set in the Might & Magic Fantasy realm, has been updated by a small group of modders operating under the name wiltOS Technologies.

With improved textures, remastered models, more geometric detail, full ray tracing, and NVIDIA DLSS 3.5 with Ray Reconstruction, wiltOS Technologies unveiled exclusive new Dark Messiah of Might and Magic Co-Op & NVIDIA RTX Remix Mod pictures to demonstrate their work. Ray tracing fidelity, transparency rendering, and texture clarity are all increased with the use of Ray Reconstruction.

On ModDB, Knockout!, YouTube, and the RTX Remix Showcase Discord, you can track wiltOS Technologies’ development on this amazing-looking project.

Reach out to project lead and creator David Wiltos on Twitter if you’re a modder and would like to help the wiltOS Technologies team, or apply straight from their website. In order for the team to create an even better mod, they would also appreciate hearing from you. Please use the buttons above to get in touch.

By Onno Jongbloed, Deus Ex Echelon Renderer

NVIDIA RTX Remix was originally incompatible with one of the highest-rated PC games ever, Deus Ex by Ion Storm. Now that Onno Jongbloed has released the new Echelon Renderer, that has changed. With the addition of a fixed-function rendering pipeline compatible with Remix, players may now finally improve the beloved old game.

Despite being a work in progress, the mod may already be played, with some lights having complete ray tracing, and the quality of textures and ray tracing enhanced by DLSS Ray Reconstruction.

Use these procedures to download the latest version from Github and install it on your GeForce RTX machine so you can play it. Visit the project’s RTX Remix Showcase Discord channel if you’re a modder looking to work with the developer to overcome any remaining obstacles.

Half-Life 2 RTX

Latest Half-Life 2 RTX Progress

Half-Life 2 RTX: Four of the best mod teams for the game, Orbifold Studios, are now working on an RTX Remix Project. In order to provide GeForce RTX gamers with an amazing experience, modders are working with the most recent version of RTX Remix beta to rebuild materials with PBR properties, add additional geometric detail using Valve’s Hammer editor, and utilise NVIDIA technologies like full ray tracing, DLSS 3.5, Reflex, and RTX IO.

Using high-fidelity PBR assets, Orbifold Studios has been hard at work remastering the game in the interim since Nvidia’s previous showcase. They have made full use of the Remix runtime to incorporate state-of-the-art graphics into Half-Life 2. While Remix’s effective polygon rendering enables assets with polycounts several times that of the 2004 original models, world materials such as the texture of the metal walls have simulated depth and self-shadowing thanks to Parallax Occlusion Mapping (POM).

News source: NVIDIA RTX Remix

Post a Comment

0 Comments