Radeon Anti Lag 2: Ghost of Tsushima

 

Director’s Cut Ghost of Tsushima has AMD Radeon Anti Lag 2. This year, AMD Radeon Anti Lag 2 improved in-driver latency. Games using this game-integrated technology have the lowest latency.

AMD and Valve added AMD Radeon Anti Lag 2 to CS2 and Dota 2. Radeon Anti-Lag 2 fixes are coming to PlayStation Studios’ Ghost of Tsushima DIRECTOR’S CUT by Sucker Punch Productions and Nixxes Software. AMD FidelityFX Super Resolution 3.1 now supports Radeon Anti Lag 2 and AMD FSR 3 advanced frame generation for responsive and smooth high-frame rate  gaming on AMD Radeon graphics cards.

AMD FSR 3

Advantages of Radeon Anti-Lag 2 and AMD FSR 3

Advanced frame generation, a fantastic technique included with AMD FidelityFX Super Resolution 3, generates extra high-quality frames for up to two times higher frame rates in compatible games by using optical flow and game data.

But frame generation by itself won’t make a game seem any smoother; AMD FSR 3 incorporates latency reduction technologies into its design to assist enhance responsiveness when frame generation is used. For this reason, they advise against using frame generation until your base frame rate is higher than 60 frames per second. This way, you can make sure the game is responsive before using frame generation.

Combining the frame generation latency reduction in AMD FSR 3 with their AMD Radeon Anti Lag 2 in-game technology results in a noticeable reduction in input-to-display reaction times, elevating the gaming experience with measurably reduced latency.

AMD FSR 3.1

When using AMD FSR 3.1 with frame generation at 4K on the AMD Radeon RX 7800 XT graphics card, AMD Radeon Anti Lag 2 can reduce latency by as much as 28 percent, as shown in the above chart. This is when measured using the AMD Frame Latency Meter (FLM) testing tool and compared to using AMD FSR 3.1 without Radeon Anti-Lag 2.4.

Additionally, you can see that AMD Radeon Anti Lag 2 helps cut the latency to below that of while gaming at native settings without Radeon Anti-Lag 2 enabled on the AMD Radeon RX 7000 Series graphics cards shown above. This reduction in latency occurs not just when utilising FSR 3 with frame generation. This means Radeon Anti Lag 2 and AMD FSR 3 advanced frame generation make Ghost of Tsushima DIRECTOR’S CUT smooth visually and audibly.

Radeon Anti-Lag 2

Ghost of Tsushima Director’s Cut: AMD Radeon Anti-Lag 2 Use

Use AMD Radeon Anti Lag 2 in Ghost of Tsushima DIRECTOR’S CUT with AMD Radeon  graphics cards:

  • Download and install AMD Software’s Adrenalin Edition 24.7.1 driver.
  • In the “Options” configuration menu of the game launcher, turn on “AMD Radeon Anti Lag 2” by choosing “On.”
  • Or in the game’s “Options” menu’s “Display” section.
  • If you additionally enable “AMD FSR 3 Frame Generation,” you may play Ghost of Tsushima DIRECTOR’S CUT with very low latency and enormous performance.
  • AMD Bug Report Tool may be used to report issues in AMD Software: Adrenalin Edition by clicking the button in the top right corner.

Director’s Cut: Ghost of Tsushima Latency Tracking

After activating AMD Radeon Anti Lag 2 in Ghost of Tsushima DIRECTOR’S CUT, you may use the inbuilt Latency Monitor to track FPS, milliseconds, and frames while monitoring game latency.

  • To activate Radeon Anti Lag 2 Latency Monitor, press Alt+Shift+L. A little white box at the upper left corner of your screen signifies enabling.
  • Repeat Alt+Shift+L to cycle between Latency Monitor display options: Without measurements, merely FPS, FPS and latency (measured in ms and frames), and FPS and latency with a legend.
  • Holding down the right CTRL key will display the latency with Anti-Lag off, thus you can also compare it to Radeon Anti-Lag 2.
  • Advanced latency monitoring and logging may be achieved using the AMD Frame Latency Meter (FLM) testing tool.

Compatibility of AMD Radeon Products

Despite AMD Radeon Anti-Lag 2‘s incorporation into games, it still requires cooperation with their AMD Software: graphics driver, Adrenalin Edition, which is exclusive to AMD Radeon graphics cards. The following AMD RDNA architecture and discrete and integrated GPUs above are compatible with it:

  • AMD Radeon RX 5000 series GPUs, including mobile and desktop, and above.
  • Radeon graphics-equipped AMD Ryzen 6000 Series Processors and up. Certain AMD Ryzen 7000 Series Processors with AMD GCN architecture-based GPUs are not included.

Stay Up To Date With AMD Radeon Anti-Lag 2

Counter-Strike 2, Dota 2, and Ghost of Tsushima DIRECTOR’S CUT are among the titles that now support AMD Radeon Anti-Lag 2, and more are expected to add support shortly. Furthermore, in order to help it appear in even more games, they will shortly be making the Radeon Anti-Lag 2 SDK accessible to game developers via GPUOpen. For the most recent information on all of their incredible AMD technologies, including Radeon Anti-Lag 2, keep an eye on their AMD Community channels and AMD social media sites (X, Facebook, Instagram, and TikTok).

FLM Meaning

Anyone who want to gauge how quickly their mouse-based games respond to mouse actions needs to have a Frame Latency Meter (FLM) monitoring instrument.

Qualities

  • Measurements of Mouse Response Time Latency.
  • Comprehensive latency data that may be exported.
  • Capture codec choices for DXGI and AMF.
  • Hotkey setting for measures makes it simple to customise.
  • Sequential frame captures using keys that may be adjusted.
  • Configuring the screen capture area.
  • Suitable with Windows-based systems.

For professionals, gamers, and anybody else looking to maximize their  gaming experience, FLM’s sophisticated features and intuitive UI make it an ideal tool. Measured is the whole latency of the mouse reaction time, from the point at which the mouse is moved to the screen’s presentation of the frame.

Temporal Latency Measure

FLM offers the ability to employ a variety of frame capture codecs, including the Desktop Duplication (DXGI) screen capture codec, which can be used on any  GPU, and the Advanced Media Framework (AMF) codec, which is optimized for AMD GPUs. Because of this, a large spectrum of Windows platform users may access it.

The program offers comprehensive information for assessments of latency and “effective framerate,” which may be downloaded to a CSV file for further study. Professionals and gamers that need accurate measurements for their work will find this feature very helpful.

Each user is unique in their needs and preferences. In order to enable measurements, establish the screen capture zone, specify measurement formats, and more, FLM enables users to create hotkeys.

How it operates

The app uses the following technique to get a measurement:

  • The application records the frames in real time, comparing each one to the one before it in the designated area.
  • Next, as is typical with Windows, the application creates a mouse movement event and watches for the frame contents to change.
  • Latency is the interval of time between a mouse movement that is produced and a frame change that is detected.

A cleaner number is obtained by averaging 16 latency measurements per row; but, given the available data, a more exact measurement may be obtained by averaging as many measurements as needed.

FLM

The ability of FLM’s mouse latency measuring tool to monitor latency without requiring muzzle flash from bullets is one of its distinctive characteristics. This implies that you won’t have to worry about running out of ammunition to swiftly take as many measures as needed. Consequently, the program may operate independently to gather an infinite quantity of measurement samples, attaining a much elevated level of precision.

For those looking to enhance the performance of their applications, FLM is the ideal tool because to its distinctive features and precise measurements. The FLM GitHub repository has comprehensive use instructions. Experience the difference by giving it a try now!


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